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The Arcade Companion 2
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1995-02-13
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SuperFly
Release 2.1 September 1, 1994
Nels Anderson
585 Edmands Road
Framingham, MA 01701
U.S.A.
Oh, yuck! The flies are swarming into the house. Armed with only your
trusty fly swatters (in limited supply unfortunately) and whatever else
you can find around the house you are off to battle the insect
infestation. Yet for every fly you swat it seems like more just pour
in. There's only one solution...get the Super Fly!
SuperFly is an action game with multiple rounds of play. The object on
each round is to swat the Super Fly itself, and each round presents
different obstacles that make it increasingly difficult to end the
insect menace. In addition to the main fly swarm you'll run into a
variety of other insects that will also get in your way.
SuperFly shouldn't require much instruction to play, though there is
strategy involved especially as you get further into the game and the
bugs get smarter. Your main object should always be to swat the Super
Fly which will advance you to the next round. The Super Fly looks
distinctly different from the other flies so he's not hard to find. If
you're like most people you'll want to jump right into the game rather
than wading through instructions. There's no reason not to; play a few
games and then come back here for some tips and full details on the
game.
SuperFly runs in 640x350, 16 color graphics mode so an EGA or VGA video
card and monitor is required. Play is done with the keyboard so no
other special equipment is required. You can also play with a mouse or
joystick though the keyboard seems to work best.
SuperFly is distributed as Shareware -- this allows you to try it
before you buy it, but if you continue to use the game you are expected
to register. When you register, please let me know what version you
have (it's right on the title screen) and I'd also be interested to
know where you got it from. Please, make sure you put your name and
address on your letter! Or you can use the registration form in the
file "orderfrm.txt". Just copy the file to your printer, fill it out,
and mail it. You can also print an order form from within the game
itself by selecting the Help function (hit the F1 key).
If you're not familiar with the Shareware concept please read the file
"sharewre.txt". The registration is $15, for which I will send you a
disk with the latest version along with a set of tips that will help
you win the game. Or for $22 you can get the "deluxe" version which
includes a copy of the latest version of the game in a binder with
printed instructions and tips. Please include $2 shipping with your
registration, or $4 for the deluxe version or for shipping outside
North America. If you need 3.5" diskettes be sure to mention this on
your registration; there is a $2 extra charge for 3.5" diskettes.
If you live in the U.K. you can register through Nildram Software.
Please print the file "ukorder.txt" for an order form all ready to go
or just send #12.95 to:
Nildram Software
82 Akeman Street
Tring
Herts HP23 6AF
If you have any suggestions or discover any problems with the program
you can reach me via the Xevious BBS (PCBoard) system (300-28800 bps,
HST/v.32, 8N1) at 508-788-6951. Leave a C)omment to the sysop to reach
me. Xevious is the official support BBS for all my software and the
latest versions are always available for downloading there. There is
also a support conference for people to exchange game tips or ask
questions. J)oin conference #31 and check out the latest tips. Also
check B)ulletin #1 for the list of latest versions of all my software.
You can also reach Xevious through RelayNet. If there's a RelayNet
board in your area send a routed message to me at node XEVIOUS. The
Shareware conference would be the best choice, but if that's not
available try TPascal, Games or even Common.
I'm also available through CompuServe's email system. Send email to me
at 71020,2613. Or join me and many other Shareware authors in the
Shareware forum (GO SHAREWARE). Internet users can reach me at
71020.2613@compuserve.com.
*****************************************************************************
* PLAYING THE GAME *
*****************************************************************************
OBJECT:
The final object of SuperFly is to eliminate the insect invasion in
your house. In shorter terms, though, the object is simply to make it
from round to round with your swatter intact. To do this you must seek
out and swat the Super Fly before being surrounded by the bugs.
STARTING THE GAME:
You start SuperFly by running the file fly.exe, that is, you should
type "fly" on the DOS command line. SuperFly has several command line
options. The first allows you to disable sound (you can later turn
sound back on using the F3 key, Sound On/Off option). Use the option
" -s" for no sound. Another option lets you set the level of difficulty.
Use the option " -d#" where # is 1 for normal difficulty, 2 for
advanced and 3 for expert. You can also select difficulty levels within
the game using the F5 key.
You can also select your control device from the command line. Use
" -k" to select keyboard, " -m#" to use the mouse, and " -j" to use a
joystick. When selecting the mouse you can, optionally, also select the
mouse sensitivity. This is equivalent to setting the sensitivity with
the F6 command during the game. Use a number between 1 and 50 for the
sensitivity; 24 is the default value if you don't include a number. For
example, using " -m50" would select the mouse with maximum sensitivity.
If you don't select your control device from the command line you'll be
prompted for your selection before the game starts.
For example, to start the game normally you would type:
fly
at the DOS command prompt. To start the game with sound disabled, you
would type:
fly -s
You can use multiple command line options. For example, to play the
game with sound off and at expert level, you would type:
fly -s -d3
Command line option summary:
-s Sound off
-d# Difficulty level is #, where # is 1, 2 or 3
-k use Keyboard
-j use Joystick
-m# use Mouse; if # is included, set mouse sensitivity to
#, where # is between 1 and 50
SCORING:
You score 10 points for each fly you swat. Later rounds introduce
additional types of bugs. Roaches are worth 20 points. Spiders are
worth 40 points; if the spider was laying down webbing you get an
additional 10 points for each web section he had placed. A caterpillar
appears twice during the game. Swatting him earns no points but gives
you an extra swatter. When you swat the Super Fly you get a bonus and
go on to the next round. You can recognize the Super Fly because he is
green whereas normal flies are light blue.
There are also bonus rounds that come after rounds 5, 10 and 15. There
are no tricks here. The object is simply to survive as long as possible
before being surrounded. The Super Fly will not appear so just swat
bugs as long as you can. The normal scoring per bug is in effect for
the bonus rounds so you can really add to your score.
HALL OF FAME:
At the end of the game the high score hall of fame will be displayed
along with your score. If your score is in the top ten you'll be
prompted to enter your name for inclusion in the list. The hall of fame
is in the file "flyofame.scr" and if you ever wish to clear the high
score list all you have to do is delete this file.
You can also view the hall of fame at any time during the game by
pressing the F8 key.
STRATEGY:
At the start of the game you have a supply of three fly swatters. You
must use your swatter to swat the flies and other bugs that appear. Use
the arrow keys on your